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New info as of 10/20/09- RAIDERS PLEASE READ

Weekly raiding breakdown- all raids start at 6pm server (mondays will now be 6:30 server)...If you sign up, PLEASE SHOW UP! From now on- we will allow a 10 minute grace peroid- after that we replace your spot with either a guildie or PUG it.

    Tuesday- No more Naxx! You can get the same equivalent of running ToC regular- if you are online, and see some under-geared guildies on, please run them through once or twice. H ToC can also be utilized for upgrading some ppl.
    Wednesday- Nothing at this time- consider using this night for Heroic badge runs.
    Friday- Ulduar from 6 to about 9 server.
    Saturday- Ulduar and 10 man ToC. Invites will be based on DPS, gear, and the type/class/role needed. These fights are harder- and will require people to pay attention, and for you to be coordinated. If you arent invited to go- there is a good reason for it. Ask myself or Valai- we will help you get to where you need to be to be here.
    Monday- Kinda up in the air...may follow up on Ulduar, 10 man ToC, trying OS with drakes up, or Onyxia's lair...its the last day on a warcraft week calendar so we will take it as it comes.

***Thursday and Sunday nights I plan to keep open (no raid scheduling at all). It is too hard for most ppl to raid 7 nights a week and can become exhausting! If you're online, I would use this time to do your badge runs, etc.
***During week nights if alliance has Wintersgrasp, I would like to see us running vault as a guild- even if you can only fill half the group with guildies..its still better than a complete PUG!


If you have any questions, comments, or concerns, PLEASE let me know- I am trying to work this all out and include as many people as I can but keep it running smoothly for those who have been here and dedicated to the guild.

                                       Thanks, Prophyria 




  • Vault access has been further limited/restricted- your repair bills are your own when questing/soloing/running dailies/etc! Repairing with guild funds will now only be open during raiding!(I will have to do this manually when raids start so remind me) Guild funds need to be put to better use as donations can be scarce...
  • Only officers have access to the last tab, hence, if you are not an officer you will have to request the item from one of the officers to get it- this is to ensure the items are being utilized appropriately (simply put, items from this tab should not be used for your toons outside the guild, any epic items shouldn't be used on crappy/easily replaced gear, you are using the right item for your class/raiding spec, etc).
  • Please consider this, if you are getting a high end item from the vault, try to help out in some way to help us replace the item- example: you remove an epic cut gem- try to replace it with gold, raw mats, or an uncut gem so we can make a new one. This is how we can afford to keep stocking the vault after items get used.









Current Raid Progression-
Naxx- Fully Cleared
VOA- All 3 bosses downed
EoE- Malygos downed
OS- Cleared (1 drake left up)
Ulduar- 8/14 cleared
Onyxia- Cleared
Trial of the Crusader- 1/5

Our vent info:
Port- 54525
PW- (ask in guild chat)

Other Guild News


prophyriamelissa, Oct 20, 09 6:20 PM.
Northrend Beasts- Cleared

Ulduar Bosses We are currently Working on...

prophyriamelissa, Sep 27, 09 11:40 PM.

Ulduar Progression:
    The Seige Of Ulduar-
        Flame Leviathan- Cleared!
        Ignis the Furnis Master- Cleared!
        Razorscale- Cleared!
        XT-002 Deconstructor- Cleared!
    The Antechamber of Ulduar-
        Assembly of Iron- Cleared!
        Kologarn- Cleared!
        Auriaya- Cleared!
    The Keepers of Ulduar-
        Freya- Attempted
        Hodir- Cleared!
    The Decent Into Madness-
        General Vezax-
        Algalon the Observer-

Current Bosses we are working on:


10-man Abilities
The presence of the Lifebinder heals Freya for 6000 health every 1 sec. This is a permanent HoT on Freya throughout the whole encounter.
Each stack on Freya increases healing done on her by 4%. Encounter starts with 150 stacks on her.
Inflicts 5088 to 5912 Nature damage to enemies within 8 yards of the target. 1.5 cast.
Freya launches 10-15 Nature Bombs onto random raid members. These explode after 10 seconds, dealing 5850 to 6150 Nature damage to enemies within 10 yards of the bomb, knocking them back.

The fight takes place in a lush oasis-like valley inside Ulduar. There are three Elder boss-tree mobs you can choose whether or not to kill. They are similar to Sartharion's hard mode: if you choose not to kill them, the fight gets considerably harder as each elder buffs Freya and her adds.

As you engage Freya, she will cast a HoT on herself and a buff that increases her received healing by 4% per stack, starting with 150 stacks for a total of +600% healing which makes her basically invincible at the beginning of the encounter.

Freya will then spawn six waves of adds in a fixed interval of 60 seconds. Defeating these waves will remove various amounts of stacks from her buff until it is completely removed by the last wave. The waves are of three different types, cycling through twice in a random order.

The fight hinges on controlling the adds. Having said that, add-killing is far more central to this fight's strategy, as it is essential that adds are killed not merely because they will wipe the raid if it is overwhelmed, but also because in order to beat Freya's healing versus damage dealt to her, the adds must be killed.

Throughout the whole encounter a slim, glowing tree called Eonar's Gift with 65k (20k in 10-man) HP will spawn somewhere near to Freya about every 45 seconds. It will grow for 10 seconds after which it will heal Freya and all her summoned adds in the zone for 60% of their maximum health (30% in 10-man). This tree should be killed immediately by a few designated spotters or else killing the adds within the 60 seconds time to the next wave becomes a lot harder.

Phase 1

Every minute waves spawn in a random order:

Wave Type 1:

Storm Lasher, Ancient Water Spirit and Snaplasher. They have varying HP from 500k to 1M and yet they all need to be killed at about the same time, otherwise 12 seconds after death they resurrect (reminiscent of the High Priest Thekal raid boss adds). All three adds can be stunned and interrupted. Reduces Attuned to Nature stacks by 10 each.

  • Snaplasher: Has a debuff that every time an attack is made against the Snaplasher its damage is increased by 10%. Can stack up to 99 times. In 10-man each stack will also reduce its movement speed by 5% so once the stack reaches 20 the Snaplasher will be immobilized at which time tank and melees should move away and let ranged classes dps it down safely. In 25-man they need to be picked up by an off tank and start getting DPSed. The off tank has to monitor the stacking buff and once it reaches ~50 all attacks must stop. If no attacks are made against the lasher for 4 seconds the debuff will reset. Stacks will increase only once per executed attack or spell, not on periodic, reflective or procced damage, thus DoTs and channeled spells are the safest way to deal damage against the Snaplasher as well as spells with a long cast time or two-handed melee weapon strikes.

Unlike many mobs, Snaplashers (on 10-man) will not melee a target next to them if the person highest on their threat list is out of melee range. In a melee-heavy raid, the DPS can work on the other adds first while the tank builds up threat and periodically lets the debuff fall off. When ready, the tank can simply walk away and the other DPS can hit the snaplasher with impunity.

Another option is to kite the Snaplasher with a high-threat class like a hunter, helped by any slowing ability (Slow from Arcane Mages, Hamstring, Crippling Poison, etc..). This way you can go all out on DPS on it, as it has the highest amount of the three, and completely cancels the effect of its debuff; this method also frees up a tank so in a typical 3-tanks raid allows better control of the other two adds.

  • Storm Lasher: Casts damaging nature spells and a chain lightning that hits up to 5 (10-man: 3) other players. Should be stunned and interrupted as often as possible.
  • Ancient Water Spirit: Periodically surges forward in a straight line and knocks back any player in its way. Should be tanked facing away from the rest of the raid.

Wave Type 2:

  • Detonating Lasher: They come in a waves of 10, spawning in a circle around Freya.

They have 234k HP, are untankable, and randomly run from player to player. When one dies it does a short ranged AoE for 8k~ (around 15 yards) which makes AoEing them all at once on one spot a bad idea.

Reduces Attuned to Nature by 2 stacks per mob.

Wave Type 3:

She will also spawn a bigger add at some point, an Ancient Conservator with 2.2M HP. This is wave type 3. Just off-tank him and kill him to remove 25 stacks from Freya. He periodically uses Conservator's Grip to silence and pacify all members of the raid. Staying under the Healthy Mushrooms that spawn during this time in the zone will remove and protect against this debuff. A paladin using Aura Mastery with Concentration Aura can offer temporary protection from this debuff if no mushrooms are near. He can also cast Nature's Fury on a random player who will damage all nearby players for 10 seconds, so he should quickly move away from the rest of the raid.

Reduces Attuned to Nature by 25.

Phase 2

The waves will stop spawning, Freya has the same abilities as phase one with the exception of the healing augmentation buff. It is a tank and spank phase. Freya will begin throwing out Nature Bombs in this phase and raid members must be careful to move away or they can prove lethal. If too many raid members are lost it may become impossible to DPS through Freya's Touch of Eonar.

Normal mode

To engage Freya in normal mode you must kill the three Elders within the area before engaging her. The three Elders are easy mini bosses but require a little strategy to kill smoothly. Make sure to clear out any trash mobs between the mini boss and freya as it's easy to gather a patrol while moving around on the mini bosses and have them link Freya into the fight.

  • Elder Brightleaf is located in the north-west corner of the conservatory of life. He drops a Sunbeam affect that you need to move him out of or else he'll quickly heal. He also has an aoe effect called Solar Flare that does nature damage to your raid.
  • Elder Stonebark is located on the eastern side of the conservatory a few trash pulls in. He has a Ground Tremor aoe that hits your entire raid for physical damage. He also has a Petrified Bark ability that works like thorns but with limited charges. Finally he has a self-buff called Fists of Stone that will give him the ability to one shot a tank. When he casts this have an offtank taunt the boss and kite him till the buff wears off in which your main tank can taunt and tank the boss.
  • Elder Ironbranch is located in the north eastern corner of the conservatory of life. He has two main effects you need to watch for. First he does an ability called Impale that does massive damage over five seconds that needs to be healed through. Second he'll root people with an ability called Iron Roots. These roots need to be targed and destroyed to free the affected player before they are killed.



prophyriamelissa, Mar 14, 09 6:25 PM.


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I've decided to make some basic guidelines and policies when it comes to raiding.  If you have any questions, concens, or comments, please talk to me. Everyone is expected to read this as to prevent any confusion...If you can't spend a few minutes reading the policies, you may not be able to participate in our raids as this is all important information...

                                                                               Thank you- Prophyria

1. The most basic thing to realize here is this is a raid- it involves 10 or more people. Hence, lots of different people and personalities who need to work together as a group for us to be successful.  It is each person's responsibility to know his/her tasks and follow directions. If you are new to the fights/instance posted, take the time to look them up or ask for help. Many of these fights require coordination and group cooperation! Basic 10 man raid set-up includes 2 TANKS, 2-3 HEALERS, 5-6 DPS. Tanks should be defense capped and able to hold aggro, healers need to be competent in any healing assignment as it may change week to week (tank, off-tank, party), DPS need to be able to maintiain a minimum  DPS on average (dps required depends on the instance). If you cannot meets these minimum requirements, it is possbile that you may not get to raid or only be placed on standby if we are unable to fill the primary spots. I don't want you to take it personally if you are told you are not ready to raid- please understand that there are 10 people in a raid and I need to do what's best for the majority- not ones ego. Ask for Help! It's always available- someone can help you if you just ask! There is no excuse when the help is there- just lack of personal motivation.

2. BE PREPARED!! When raiding, it is each person's OWN RESPONSIBILITY TO BE PREPARED!! Hence, you should have your own buff foods, potions, and class mats (ex: arcane dust, candles, posions, etc) ready to go and in your bag before the raid starts. Although we can provide some goods out of the vault- you should not rely on it since we do not always have enough or the right stuff for you. i would to have some stuff in the vault for people who are short on funds, not those who can get it on their own but are too lazy to do it.  Also, make sure you repair beforehand! You should not have to hold up a raid to go repair because you've died once or twice and your gear is red! As already stated- this is a group of many people, and small events like going to repair take time- if everyone repairs before we start, and we wipe a few times, generally eveyone will need to repair at the same time- therefore- we only have to stop once for this versus a few times. Furthermore, make sure you have the appropriate gear on! Whether its because of PvP or being a multi-spec class, you should not get to an instance than say "Oh, I gotta go get my gear from my bank"- this is another event thats slows us up. Please understand I know that sometimes people need to switch specs to meet our raid needs...and I understand this- that is not what im talking about. Also, if you re-spec to help the raid out because YOU WERE ASKED TO, I don't expect you to pay for that speccing yourself- I will give my own gold or take it out of the vault. We can try to get you new glyphs if time is availible too. With the new patch- everyone will have the options to duel spec- please consider this for the future.

3.  Although we are a social group and love to the middle of a fight or while handing out gear in not the right time for this! we need to be able to hear the communication about the fight or task at hand. I don't EVER want to have a group wipe because we could not hear that a tank or healer got stunned and someone else needed to pick it up but that info never got heard because someone had to key themselves up to laugh, scream, or babble! I'm tired of hearing people get cut off in the middle of something important and it's frustruating when I try to hand gear out- if you keep interupting these things you may not be asked to raid.

4.   PAY ATTENTION-  If you don't know the fight- ask what your job/role is & what to expect from the boss (their spells and such). "I didn't know" is not an excuse for causing a group wipe- remember- you need to be courteous to the 9 other people who have repair bills to pay. If a READY CHECK WAS GIVEN, and you clicked yes, that means you shouldn't be getting locked out of a room either...

5. Be on time- If you sign up for a should be there and ready to go at the scheduled time.  At raid time you shouldn't be in the middle of doing a dungeon, on an alt, in the auction house getting mats, etc. Please be respectful for those who are waiting for you and ready to go. Try to log on 15 minutes prior to start time to get yourself prepared. However, I know real life things happen- we are all adults and have lives outside of warcraft, I'm not asking you to put your real life events on hold- i'm just asking for a little respect and courtesy- if you sign up and know you aren't gonna make it ahead of time, you can change your acceptance to a decline. Also, you can send the person who set up the event an in-game message stating your cancelling/gonna be late (please let us know how late). furthermore- some of us know each other in real life- send a text or call if u can. I know this stuff isnt always possible, just do it when you can please, so as not to hold up a raid. That being said- if its start time, and you aren't online- you may be replaced!   Sorry, but 9 people cant always wait for one- if we can, we will.

6. AFK'ers- lets please keep it to a minimum- if there are things you can do before the raid starts, please do- remember- you are not the only person in a raid...from now on I will give is a few minutes after each boss fight for bio breaks, smokes, food, etc.


  1. Roles always go to main specs first- if no one can use an item as a main spec, then those who can use it for off-spec may roll.
  2. Cloth gear to clothies, leather to leather wearers, etc..for example, if a cloth chest peice drops, primary cloth wearers only roll- not leather/mail/plate wearers...if and only if they cannot use it may the other classes roll.
  3. If it has Hit is a DPS peice, not a healer's piece- hence, dps get first dibs...Anything with MP5 will go to healers first.
  4. Although it isnt a requirement, I ask everyone to keep in mind that if you have gotten multiple new items in a raid run, maybe giving others a chance would be a nice thing- same thing if the item is a huge upgrade for someone where it isnt really much of a change for you.
  5. I am limiting time that we spend on handing out gear as not to hold up raid progress- from now on I will spend no more than 30 sec on a piece of gear- I will count down from 3...and If you havent rolled by then, you will lose your roll turn and the gear will be gone...period.

NEW BOSS FIGHTS- Note that with the new boss in Wintersgrasp vault (Emalon), EoE (Malygos), and Ulduar the restrictions will be tighter as these instances are much more difficult. It's not a matter of chosing favorites or creating cliques, but just the fact of better progression rates which is overall in the best interest of the raid/guild. Hence, don't take it personal if you are not chosen or asked to go.

My advice is to use to check your gear and search for upgrades. Also, will help you find an effective rotation to maximize your character's dps. is also a good site to look at video of fights. Another website I highly recommend is; this site lists all gems in the game and can help you narrow gems down by socket color or the stat you are looking for. Ask Prophyria/Nessarose for help! I will always do my best to get you to your best!

All members can add events to the guild calendar, so you should be able to setup a run for an instance that you know an upgrade drops for you. Just don't set up a run when you know a raid is scheduled as you may not be able to fill the group.

Be advised that all guild characters have their professions listed in their notes- this is to help everyone identify individuals who can make certain types of gear, gems, potions, enchants, etc. to help you improve. **Also available under guild roster on this site- it gets updated weekly and you can check out all our guildies there too.

We now have the 10 man key for EoE/Malygos...please watch the tankspot videos to learn the fight.

PLEASE READ UP ON ULDUAR AND EMALON FIGHTS- As these are tougher fights than naxx, dps will require a minimum of 2K DPS (2.5k for melee on Emalon) and everyone must have a minimum of 18K health buffed.

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